About

Our general design process started with the finalization of creating this physical implementation of ‘Keep Talking and Nobody Explodes’. Once we decided this, we started coming up with our modules.

In the original game there are 2 main roles, the defuser and the instructor. We decided to follow this model for our own implementation as well. There are also a random assortment of 5 modules in the original, and we wanted to be able to showcase at least 5 for our design as well.

We did some brainstorming, and settled on these:

The biggest factors for us when deciding were:

Once we had all of our ideas modeled, we had to organize our layout. Specifically we spent a lot of time drawing out a Data Energy Flow Diagram, which shows the relationships between power, data, and human interaction.

Data Energy Flow Diagram

Data Energy Flow Diagram

A few notes to make this diagram a little clearer:

From here, we can start getting in depth on each component of the game. By hovering over the ‘about’ page on the sidebar, you will see a dropdown guiding you to the Mechanical, Electrical, and Software pages